It yearns for your gentle touch, so it can spawn bosses to smash you for violating it. But it's always there, waiting for you to find it. That black thing with the spires coming out of the side that you have to find each level. The only issue is that the printer may eat some of your item you'd rather keep in the process. This can be very useful to get rid of less useful items of a particular rarity (primary suspect: warbanners) in exchange for good ones (there's almost no reason not to use a printer that outputs the Soldier's Syringe, Lensmaker's Glasses, or a movement item unless you're already set on those). You may also find "Overgrown" 3D printers which can print out different boss items when provided with the same. These printers are usually found to print common items, but uncommonly you might find an uncommon printer, and very rarely you may find a legendary printer. Once interacted with, the printer will source a random item of the same rarity from your inventory, suck it into the printer, then spit out the pictured item it outputs. In order to work, the 3D printer requires an item of the same rarity of the item it outputs (just check the outline of the item it outputs). Just don't get overzealous with scrapping: remember that scrap by itself is useless without a 3D printer or vat to turn it back into items and you can easily turn a large portion of your inventory into dead weight if you scrap too many items at once.ģD PrinterA 3D printer will always output a specific item, shown on the left side of it. Scrap is prioritized first when using the 3D printer or conversion vats to get new items, so it allows you distinct control over getting rid of junk items you don't need and turning them into useful items when the opportunity arises without sacrificing the other items in your inventory. Scrap by itself does nothing, but it is far from useless. There are four rarities of scrap each corresponding to their parent items: Common, Uncommon, Legendary, and Boss (white, green, red, and yellow, respectively). The scrap will always be the same rarity of the items you put in. Selecting an item will destroy all items of that type in the scrapper and produce an equal amount of scrap. When interacting with a scrapper, a list of all scrappable items you are carrying with you is displayed. ScrapperScrappers are randomly generated just like other objects in the world. You can end up with 30 war banners and 15 rose bucklers and be absolutely thrashed by the enemy. But it's also incredibly dangerous, since you have no way to control which items get picked to be the stack of items. It's completely awesome and fun to throw out the synergy of everything and try out truly radical stacks of items. Enjoy doing 1020% damage to enemies above 90% health, and enjoy having 16 total jumps. If the shrine were to choose the Crowbar and the Hopoo feather for its items, you would now have no items except for 30 crowbars and 15 Hopoo feathers. Within your common items, you were carrying some crowbars, and for your uncommons you were carrying Hopoo feathers. The shrine then chooses a random item you had in each category, and converts all other items of that category to that item.įor example: you had 30 total common items and 15 total uncommon items. The total number of items of each class is counted (I.e, 30 common items, 15 uncommon items, 3 legendary items, etc Lunar and boss items also have their own category). Once activated, the shrine takes an inventory of all of your items. For the purposes of this guide, Common items are the white items, Uncommon items are green, Legendary items are red, Boss items are yellow, Use or Equipment items are orange, and Lunar items are blue. The amount of cash generated from killing an enemy also scales a similar amount with difficulty on stage change. Cost only increases when entering a new stage. The amount of money that enemies drop also scales with difficulty (very roughly, about 50% per difficulty bar), so it becomes a game of how much time you want to spend killing enemies in order to get at the goodies in a chest. It should also be noted that the price of all items that cost money also scales with the number of players present: as far as I can tell, 35% increased cost per additional player. The cost of each chest scales as difficulty increases, but they only change price once you progress to the next stage. All normal chests cost money to open, and will spawn an item once opened. Easy to figure out, pretty easy to master too.
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